
On the other hand, you don't have enough of a chance for late game skills to grow, as the end of the game feels rather rushed. Secret of Evermore has a similar factor with skills becoming obsolete, but doesn't suffer too much due to skills improving with use (and no skill point system this time around). Furthermore, if you're cautious about your use of skill points, and you don't spend skill points to raise skills past 1 point (which costs double for each additional point), you'll end up with far more skill points than you need, so the game can tolerate non-optimal (or non-late-game-optimal) uses of skill points. Once you get the skill, using the skill will allow that skill to improve further without spending any more skill points. In Wasteland, you only need skill points to acquire a skill, and doing so is cheap (1, 2, or 3 depending on the skill's IQ requirement). The issue with skills being obsolete is handled much better in Wasteland, to be honest. The first is just bad design.Ībout the speed thing, meh, take it as having a choice of one of the remaining four attributes to raise per level instead of two of five. A respec option would solve the second issue. The first is just bad design.Ībout the speed thing, meh, take it as having a choice of one of the remaining four attributes to raise per level instead of two of five.Ĭavalary: As for LoX, very off topic, but the main issues with level ups there are that you can't put more than one point in a skill on one level up and that better skills keep appearing as you gain levels so points in weaker skills are often wasted, so for a better character overall you need to know all the skills, to plan well ahead, and somehow make do with very few, or for some classes next to none, until you get high enough level to get the worthwhile ones. Just pointing out that if you follow its rules, you can't argue about how it breaks down at levels that are way outside what said rules are meant to cover.)Īs for LoX, very off topic, but the main issues with level ups there are that you can't put more than one point in a skill on one level up and that better skills keep appearing as you gain levels so points in weaker skills are often wasted, so for a better character overall you need to know all the skills, to plan well ahead, and somehow make do with very few, or for some classes next to none, until you get high enough level to get the worthwhile ones. Been saying that in this thread after all.

And in themselves those limits would be 1-1.5% of what you list, so the entire level range the D&D rulebook is meant for is that difference. Higher levels, up to 40 or even 60, may be allowed in some games, but that's highly unusual. (Contrast that with Disgaea, which isn't *that* broken at around level 4,000.) Just want to point out that, afaik, D&D characters are usually meant to go to level 30 or so, and that's in particularly high level campaigns, with epic characters.

It features 46,000 lines of dialogue, 600 characters to meet, 146 spells & actions, 80 combats, and a large area to explore.

You set out for civilization, desperate for a cure for the parasite festering in your brain… only to discover that all roads lead to the legendary city of Baldur's Gate.īaldur’s Gate III is now available as the DRM-free game in development on GOG.COM! This version of the game gives you a complete narrative adventure of Act I, spanning over 20 hours of a single play-through, including a tutorial. Before you can become one of them, mind flyers’ airship crashes in the Sword Coast outlands.

Imprisoned by the mind flayers, you're being infected with their horrid parasite. A vicious cult marches across the Sword Coast, uniting every race of monsters and men under the banner of a cryptic god they call the Absolute.Īs chaos strikes at Faerûn's foundations, not even you may escape its talons. Take the chance to return to Faerûn, a magic land that needs heroes more than ever.
